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Animated Scenes that Almost destroyed their Movies: #transformers

AnimationRewind Short 6 days ago

Description

Let's learn about Sci-Fi movie scenes that were so complicated, they nearly destroyed the computers making them.

In Transformers: Revenge of the Fallen, remember when the Constructicons combine into Devastator? Well, ILM Productions built him with over 52,000 individual parts, and when artists tried loading the full model, two computers actually failed. One of them literally started smoking.

Moving on is Pixar with a different nightmare in Monsters, Inc. Remember that massive door chase where Mike, Sulley and Boo are escaping Randall? Well, to make that warehouse feel endless, Pixar created 5.7 MILLION doors, and some frames took 80 HOURS to render.

And if you think that's crazy, Tangled didn't even need a giant environment to cause problems. Just Rapunzel's 70 feet of hair was enough. Early computer simulations could take WEEKS, forcing Disney to develop special software just to keep her hair under control.

Meanwhile, in Spider-Man: Across the Spider-Verse, the opening Guggenheim battle was the first sequence storyboarded, but the last to finish animation, with work spanning FOUR YEARS. While it is quite rare for animators to produce scenes out of order, the opening taking this long is not something you see everyday.

And finally, Finding Dory pushed rendering even further. Some of its most complicated underwater scenes took over 500 HOURS to render a single frame. That's over 20 days of computing for an image that appears on screen for just one twenty-fourth of a second.